Old-school D&D Magic - Spell Switching
We're currently making some rules changes relating to spell acquisition and magical research in our Old-School Essentials and AD&D games. The most notable of these changes would allow spellcasters to switch spells during play. According to the Dungeon Masters Guide for 1st-edition AD&D, it takes 15 minutes per spell level to memorize each spell at the beginning of the day. I intend to use this time requirement to allow players to switch spells that have not been cast . This means that spellcasters faced with a problem during an adventure can hit their spell books or meditate in order to prepare the right spell for the job. It is my belief that, without this, many limited-utility spells simply will not be memorized or come into play, and that players are less likely to come up with interesting magical solutions to their immediate problems. I feel this doesn't undermine the "feel" of Vancian magic, nor does it provide unlimited access to magic. After all, once